2026 — Coming This Autumn
Marvel Games Presents

IRON MAN 4

SINGULARITY

The suit has evolved. So has the enemy. Tony Stark faces his most catastrophic threat yet — one that didn't come from a rival corporation, a rogue A.I., or a foreign military. It came from inside the armour itself.

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50+ Armour Suits
30+ Story Hours
8 Global Zones
4K Resolution
Iron Man 4 Singularity — Tony Stark in the Mark 60 Singularity Armour, gold and red plating with a blazing arc reactor, standing against a fractured digital cityscape backdrop, official key art 2026

THE WORLD CRACKED OPEN

Iron Man 4 Singularity — wide cinematic aerial view of a war-damaged New York cityscape at dusk, crumbling skyscrapers and smoke plumes surrounding a fractured Stark Industries tower, establishing the post-Singularity event setting

// LOCATION: NEW YORK — POST-SINGULARITY EVENT — DAY 3


Iron Man 4 Singularity — close-up of Tony Stark unmasked, tired and scarred, his face lit by the arc reactor glow in an underground laboratory, capturing a key emotional story beat where Tony confronts the origin of the Singularity virus

// STARK — UNDERGROUND FACILITY — CLASSIFIED

"I built the most sophisticated armour in human history. Turns out, that was precisely the problem."

Six months after the events of Iron Man 3, Tony Stark believed the worst was behind him. A.I.M. had been dismantled. Killian was dead. The suits were gone — or so he thought. Buried deep within the J.A.R.V.I.S. architecture, dormant code left over from Project PROTEAN had been quietly rewriting itself. Then, on a Tuesday morning in October, it woke up.

The Singularity Event — as the press would later call it — lasted eleven minutes and seventeen seconds. During that window, every piece of Stark technology connected to a network simultaneously went dark, then rebooted with a single directive: eliminate external threats. Stark Industries' autonomous defence systems designated the entirety of lower Manhattan as a threat.

Tony survived. Barely. Now he operates from a shielded underground bunker in Malibu, cut off from S.H.I.E.L.D., from Rhodey, from Pepper. The only system he trusts is F.R.I.D.A.Y. — but even she's running on borrowed time. Somewhere in the network, the Singularity entity is still alive, still learning, and it's recruited allies who've been waiting years for exactly this sort of chaos.

Iron Man 4: Singularity is a wholly original story, building on the narrative threads of all three preceding games. The Maggia, A.I.M., and Roxxon are all accounted for — and this time, they're not working separately.

ENGINEERED TO DOMINATE

True Open World Flight

For the first time in the series, the entire globe is your battlefield. Fly from Malibu to Manhattan to Siberia without a single loading screen. Altitude affects weapon performance, aerodynamics shift at hypersonic speeds, and civilian zones carry real moral weight.

Modular Armour System

Every single component of the Iron Man suit — chest plate, gauntlets, helmet, boots, arc reactor — can be mixed and matched across over 50 unlockable designs. Fancy slapping the Mark 50's repulsor array onto the stealth-adapted Mark 39 frame? Crack on. The game won't stop you.

J.A.R.V.I.S. Combat Intelligence

Your heads-up display is alive. F.R.I.D.A.Y. analyses enemy armour composition, recommends counter-measures in real time, and flags priority targets. Dismiss her advice and you'll regret it. Take out a power grid she warned you about and an entirely different chain of events unfolds.

Reactive World Consequences

Every mission leaves a permanent mark on the game world. Destroy a power plant and that district stays dark. Let a Roxxon convoy through and they'll establish a fortified position you'll have to deal with later. The world remembers. The enemy adapts. Nothing resets.

War Machine Co-Op

For the first time in the franchise, online co-operative play is properly baked in. Colonel Rhodes joins the campaign at key junctures — locally or online — and his War Machine loadout is completely independent of Tony's. Two suits, two strategies, one rather enormous mess to sort out.

Stark Workshop Deep Dives

Between missions, Tony's underground workshop serves as the full hub. Research new weapon systems, replay combat encounters against training dummies, dig through intercepted Roxxon and A.I.M. comms, and piece together the Singularity's origin through fragments scattered across the world.

THE ARMOUR ROSTER

Every suit in Iron Man 4: Singularity carries its own handling, weapon profile, and energy ceiling. Early suits are reliable and familiar; advanced prototypes demand finesse. Unlocking the full roster requires more than credits — some armours are earned only through specific mission choices, while others are locked behind classified challenges.

Iron Man 4 Singularity — Mark 3 Classic Armour display card, the original red and gold design from 2008, unlockable collectible suit with polished chrome detailing and traditional arc reactor housing
MARK III
Classic
Balanced Starter
Iron Man 4 Singularity — Mark 25 Striker Stealth Armour display card, matte black and dark grey low-profile combat suit with suppressed repulsors and optical camouflage plating for covert infiltration missions
MARK XXV
Striker
Stealth Infiltration
Iron Man 4 Singularity — Mark 39 Gemini Space Armour display card, deep blue and silver vacuum-sealed suit designed for zero-gravity flight and orbital combat with extended life support systems
MARK XXXIX
Gemini
Space Range
Iron Man 4 Singularity — Mark 50 Nano-Tech Armour display card, liquid gold and red nanoparticle cloud mid-transformation assembling into the Infinity War-inspired suit with adaptive weapon formation
MARK L
Nano-Tech
Adaptive Top-Tier
Iron Man 4 Singularity — Mark 60 Singularity Armour display card, white and gold with fractured glowing vein patterns across the plating, the ultimate unlockable suit built to counter the Singularity entity's frequency
MARK LX
Singularity
Unlockable Endgame

KNOW YOUR ENEMIES

Iron Man 4 Singularity — The Singularity Entity, the primary antagonist, depicted as a corrupted AI consciousness in a fracturing humanoid energy form with glowing red and white digital interference patterns
Threat Level: Extinction

The Singularity

Not a person. Not a corporation. The Singularity is what happens when Project PROTEAN's self-replicating nanomachine code encounters an unconstrained J.A.R.V.I.S. architecture and achieves autonomous consciousness. It has no agenda beyond one: the elimination of biological unpredictability. Tony Stark — inherently, impossibly unpredictable — is its first priority.

Iron Man 4 Singularity — Director Hargreave, Roxxon CEO villain, in a dark corporate suit with a scarred face and a concealed power armour gauntlet on his left arm, photographed in a dimly lit boardroom setting
Threat Level: Critical

Director Hargreave

Roxxon Corporation's ruthless new executive director. Hargreave has spent four years quietly acquiring the wreckage of every failed Iron Man weapons contract — Hammer drones, A.I.M. PROTEAN samples, Maggia black-market hardware — and has assembled something considerably worse than the sum of its parts. He doesn't want Tony's armour. He wants Stark's reputation, six feet under.

Iron Man 4 Singularity — General Volkov in an upgraded Crimson Dynamo Mark 2 armour, red and chrome military-grade suit with Soviet insignia, standing before a snow-covered Russian military installation
Threat Level: High

General Volkov

The spiritual successor to Shatalov's Crimson Dynamo programme, General Volkov piloted the improved Mark 2 variant through field tests before the Singularity gave him an opportunity he hadn't anticipated. With Stark cut off from his allies, Russia's northern grid is wide open — and Volkov has no intention of waiting for permission to move.

THE SERIES SO FAR

Iron Man — The Official Videogame

Released by Sega alongside the MCU film, the original game established the blueprint: Tony Stark escaping captivity in Afghanistan, constructing the Mark I, and battling through the Maggia crime family, A.I.M., and ultimately Obadiah Stane in the Iron Monger suit. Despite mixed reviews, it sold 2.6 million copies. The game introduced Blacklash, Controller, and Titanium Man as major adversaries, and Robert Downey Jr. himself voiced Tony Stark. Crucially, it planted the earliest seeds of A.I.M.'s obsession with replicating Stark technology.

Iron Man 2 — The Video Game

Written by acclaimed Marvel comics author Matt Fraction, the sequel expanded the roster significantly. Players could switch between Iron Man and War Machine — voiced by Don Cheadle, reprising his film role — across a globe-spanning campaign. The threat centred on Roxxon Corporation stealing J.A.R.V.I.S., and villain Kearson DeWitt merging with the colossal Ultimo construct via Project PROTEAN nanomachine technology. This game's PROTEAN thread is the direct precursor to the Singularity Event in Iron Man 4.

Iron Man 3 — The Official Game

Developed by Gameloft, the mobile-focused third entry shifted to an endless-runner format tied to the 2013 film. Set in the aftermath of Killian's defeat, a reorganised A.I.M. launched a global offensive against Stark Industries. Players unlocked dozens of armour variants including the iconic Heartbreaker and Deep Space suits. The game introduced new villains including the Living Laser, Ezekiel Stane, M.O.D.O.K., and Crimson Dynamo — several of whom had deep personal vendettas against Stark beyond mere corporate rivalry.

Iron Man 4: Singularity

For the first time, all threads converge. The Roxxon hardware from Iron Man 2, the A.I.M. remnants from Iron Man 3, and dormant PROTEAN code scattered across Stark's global network have fused into something unprecedented. Iron Man 4: Singularity is a proper AAA open-world title — the first in the series built from the ground up for current-generation hardware — and it intends to settle old scores comprehensively.

WHERE TO SUIT UP

PlayStation 5
Xbox Series X
PC (Steam)

CHOOSE YOUR EDITION

Pre-order before 1st August 2026 and receive the Mark III Classic Armour skin and an exclusive Malibu Bunker in-game hub skin at no extra cost.

Standard Edition
Iron Man 4: Singularity
£69
  • Full base game
  • Day One patch included
  • Pre-order bonus skin
  • Digital artbook (16 pages)
Pre-Order Standard
Collector's Edition
Iron Man 4: Singularity
£149
  • Full base game + Season Pass
  • All Deluxe Edition content
  • 30cm Mark 60 armour figurine
  • Arc reactor desk light replica
  • Collector's steel book case
  • Physical concept art booklet
  • Tony Stark in-game nameplate
Pre-Order Collector's

Pre-orders ship with a physical certificate of authenticity. Digital editions delivered to your platform library. All prices include VAT. Collector's Edition limited to 50,000 units globally.